Even though the company had stated that the teams would work under a “non-obligatory crunch policy,” news broke in late September that they would in fact be required to undertake six-day weeks. “Starting today, the entire (development) studio is in overdrive,” said studio head Adam Badowski, and he acknowledged that he would bear the brunt of the criticism for this decision. In spite of this increase in intensity, the game was delayed for the third time earlier this week, and its launch date has been moved from November 19th to December 10th.

Read more…

Leave a Reply

Your email address will not be published. Required fields are marked *